Showing posts with label Mobile Devices. Show all posts
Showing posts with label Mobile Devices. Show all posts

Tuesday, April 5, 2016

Interactive Formative Tools

research-scholars-students

Today’s classroom is filled with instant access to your student’s thinking.  Formative assessments are way to gain insight into the thinking, understanding, and desires of your students.  Correctly used formative assessments can help teachers adjust and create effective and engaging classrooms, where every student in the classroom has a voice and the lesson is geared for them as an individual.  With students having access to personal devices like iPads, smartphones, Android tablets, Chromebooks, laptops, etc., a teacher can quickly and easily tap into their student’s thinking by completing a formative assessment.  I have listed out some of my favorite formative assessment tools below.  Some I have used more than others, but all are worth checking out to see which fits your class best.  Not one tool will fit every situation, so feel adapt and adjust which one you use.  



Online Quizzing and Games


Create a quiz with multiple choice, true/false, or short answer questions.  These are then found in your dedicated classroom.  Quizzes can be student paced or teacher paced, where student quizzes can also provide immediate feedback or not.  There is also a “Space Race” game to have students to compete in a group.  A Quick Quiz option is also available if you have a question already made within a presentation, on the board, or given orally.  Finally, there is an Excel template to import quizzes made in a spreadsheet, or just find a quiz in the Socrative Garden community.  Socrative has been a staple in the edtech world for many years, and still one of my favorites.   

Kahoot came on to the scene with a bang, and quickly showed what including games into the classroom could do to the classroom culture and student engagement.  Build or find a Public quiz.  Start the quiz and student join in at kahoot.it.  Answer choices appear as color and shape options, and the question is projected on the classroom wall.  The simplicity, kitschy sounds and themes, and the leaderboards make this a favorite for most students.  Embed a YouTube video for the lobby that reviews the topic in a song is an added bonus for review.  I like to take my Kahoots a question at a time, and truly look at the results and give immediate redirective, constructive teaching based on misconceptions/misunderstandings that become very apparent.  Another way to use Kahoot in the classroom, is to allow the students to build the quizzes.  Then play them as a class. Kahoot is currently working on a mobile version of the quiz builder, stay tuned for more details.  

Like Kahoot, this site offers game based review of topics and leaderboards.  Unlike Kahoot the questions are on the student’s devices and student paced.  An added bonus of correct and incorrect memes makes this quiz game more enjoyable for some students.  They also recently come out with a homework option, where quizzes could be started and slated as homework.  So you could use this instead of worksheet home.  Students will then know there leader status as the class complete the homework.  

Yes, another interactive quiz game site.  This one stands out to me though in its focus on the data that is being received.  Quizalize does a great job of finding the weaknesses in your student’s understandings.  Also the leaderboard is really engaging with constant updating and action.  Finally a fun feature of Quizalize is the team competition addition.  The leaderboard is split into two columns and each team member’s addition to their team’s progress.  

Have a limit on the number of devices your student’s have?  Try Plickers if all you have is your personal smartphone or One iPad Classroom.  Print out individual cards, ask a question, have the students hold up the card based on the correct answer, then scan the room with your device’s camera.  Each card has four answer choices depending on the direction of the card.  The app will see each of these answers, then collect and code the results.  Print out the cards and have students glue them into their notebooks for easy access and storage.  This is a great option if your hang up on using tech in the classroom is because you don’t have a lot of access.

One of my favorite data collection tools is GoFormative.  Favorite because there is so much that you can do with this.  Take your standard practice problems, questions, and worksheets and make them interactive on the student’s device.  GoFormative allows for students to answer question by typing, selecting, inserting an image, or drawing their answer.  This opens up the type and subject matter of the questions to a whole new level.  

The hidden gem of the Google Apps Suite is Google Forms.  Create a simple form of text, multiple choice, checkboxes, scale, or grid style questions.  The results are collected into a Google Sheet for analysis and manipulation.  Try including videos or images into your assessment and reach different learner types.  Use a branching structure and the go-to page option to provide a unique experience to every user.  Extend the use of Google Forms by using Add-Ons like Form Ranger and Form Limiter, and extend the ability of your results, in sheets, by using Add-Ons like CopyDown or Autocrat.  The favorite though, among teachers, is Flubaroo.  With this Add-On, in Sheets, you set up a form, create the answer key, then Flubaroo will grade, calculate scores, and email the results auto-magically.  Check out the links for more examples and explanations.  



Interactive Presenations


This is more than just formative assessment tool, it could transform completely the way you give direct or indirect instruction to your students.  Upload your Powerpoint or use the Chrome Extension to “nearpodize” your Google Slides presentations. Then add built in multiple choice questions, free response questions, or draw responses.  Once your Nearpod lesson is published students login to a class, and follow along on their devices.  Student’s slides will progress with you, and will be able to answer the questions individually when embedded into the Nearpod.  If you want the students to go to a specific site, send them the link during the presentation, this is also a way to get them to a YouTube video if you are not a premium subscriber.  Results are viewable instantaneously, and can be shared out to the rest of the class to point out great examples.  

Another site to change the entire way that you deliver content students is Classflow.  Originally built to extend and connect Promethean Board users to their students, Classflow now will allow connections even if you do not have the Promethean board software.  Either using classflow.com or the Classflow desktop applications, student login into a class.  Teachers deliver content on their projected computer, and when necessary they can send the image of the content to their students.  Also, you can instantly create poll questions to see the understanding of your class.  Questions may be multiple choice, free response, likert scale, true/false, “wordseed”, or creative/draw based.  I find the Classflow delivery and processing of lessons to be a little clunky and outdated.  But if you are looking for a way to get more students engage and use their devices in an interactive way this could be an option.

An OER and localized place for learning, Gooru provides access to multimedia rich learning experience.   Teachers can create collections, based on state and national standards, from resources in the community or upload their own resources.  They are then able to assign these collections to students as a learning journey.  Teachers are able to track student progress and provide feedback when needed.  This is a “newer” site, as I have noticed they are planning on introducing TEKS soon, but the resources are ample.





SMS/Web Based Polls


Immediate understanding of the audience’s comprehension of the topic at hand is the benefit of polling, and Polleverywhere excels at this.  Create a multiple choice, free response, Q&A/Brainstorm or clickable image poll, then project the instructions to vote on a screen.  Students can use SMS or web browser to submit their choice.  The results are then tabulated and easily visualized as either a table, graph or word stream or cloud.  These results can also be integrated into your PowerPoint or Google Slides.  I liked using Poleverywhere before tests to see what final questions my students might have.  This allowed the questions to be field in an organized manner and give a voice to the quieter students.  

Polling with Mentimeter is simple.  Type your question, set up the look, then send out to your audience.  Voting can be done via SMS or web browser.  What sticks out is Mentimeter’s matrix options.  Most are paid for option, but a the free Arthur D. Little matrix can help you see how aligned your classroom is with the objectives of the day.  Other options include the free text, scale, and multiple choice answers.  Finaly once results have been collected, these can be embedded onto your website.  This could be an option for getting class understanding of the day’s objective or direction of the next assignment.  

Simple and efficient is the benefit of SMS Poll.net.  Like other poll sites, voting can be done via SMS or web browser.  The polls built here are much quicker to build and dynamic.  Also, unlike other sites, the number of votes allowed updates per month.  On the free version 300 votes are collected per month.  Results can be shown on PowerPoint, online, or embedded onto your website.  



Social Media


Social Media - Twitter, Pintrest, Google Plus
Your students are on social media, and they cannot live without social media.  So why not use social media in the classroom?  Since the advent of the “hashtag”(#) social media has become a search and specific interactivity.  Develop a hashtag, ask a question using that hashtag, have your students post on your selected social media type with the hashtag, then see the results.  Two words of caution on this.  1) Check out the hashtag on social media before claiming it.  It may lead to results that were not expected and 2) Set expectations for proper digital citizenship are established.  This may be something you would want to practice on a shared Google Doc, before trying on the interwebs.  To curate the search and results, try Twitter Curator on Google Docs as an Add-On.  The use of social media in your classroom can be a powerful tool.  If you can get your students to use this appropriately, you are meeting and engaging them where they are already engaged.  

Reading the Technocation blog, by Michael Fricano II, I found this gem.  Cards on YouTube video came out about year or two ago.  With cards YouTubers can direct their viewers to further information, interesting websites, or collect polls.  Michael shares how to use cards in your classroom.  By incorporating cards during a video, a specific spot, students can interact with the video by answer questions or being directed to different resources.  Here is an example of how this video might look like with cards.  Use this as a station in your class, or maybe as a flipped classroom assignment.  The best part about cards, unlike YouTube Annotations, is that cards are accessible by mobile devices.  

Like I said before, not one tool “will rule them all”.  Try them out, see which ones your student’s like the best.  Many times novelty can be your best friend.  Pull out a new tool every so often, and keep others for only certain occasions.  This will keep your students engage and actively participating.  No matter which one you use, the important part is what you do with the data you collect.

There are many, many more types of formative assessment tools.  These are just some of them.  Which are your favorites?  Which ones did I forget to mention?  


*All images are from the companies mentioned in the post.



Monday, December 7, 2015

Reviewing for the Year's End

A question was posed in the Instructional Technology Specialist Google Plus group about review for year end exams.  There were a lot of great suggestions, so I thought I would compile them here, and maybe add some more of my own.  The goal for most of these is to make the review process engaging and enticing to students.


Kahoot (+Kristina Wambold)- Quick multiple choice review game.  Set up or find topics from the public listings, and run a game on the classroom projector.  To spice it up, play with your kids and give them some grand prize for beating your score.  I would post the winning scores on my Twitter accounts with the kids Twitter/Instagram handle attached.


Quizizz (+Patrick Reid) - Like Kahoot, but the questions appear on the student devices and questions are self-progressing.  Also the memes that appear after each question also are pretty motivating.


Quizalize (+Charlie Gerancher) - This is a new one that I have discovered, but seems to become one of my favorites.  Mainly because of the dashboard that is provided for the teachers as their students progress through the questions.  Also, this one provides for team grouping.  You can see how a team and individual students are doing and what needs to be reviewed again.  


QR Code Scavenger Hunt (+Patrick Reid) - Make a series of multiple choice questions with the answers being QR codes.  Each QR code will either tell them it was a wrong answer, or where to go for the next question.  This one gets your kids up and moving, and is team building.  The link provided makes this job way easier than I have done it before.  


Flippity Quiz (+Mary Comer) - Create a series of questions and answers in a Google Sheet, then this script will create the results into a customizable Jeopardy style game board.  I used this a lot for vocabulary terms that I had already created in a Quizlet.  Works well for team play from 2 - 6 teams.


Some other ideas I had as I thought back of ways I have reviewed with my students.


Review Squares - This one goes back from an English Language Learners strategy.  You print or share a series of boxes with the topics of an upcoming test.  Then you give each student one minute to write what they can remember about any topic.  While that student is writing the rest are reviewing their notes.  The apparent goal is for the student to get more information/items on their paper, then the next team.  The hidden goal is for the students to review their notes and notice details.  


Slap It - Write or project key terms, topics or ideas from the subject matter.  Give to students fly swatters.  Have each student face away from the list of terms.  Read off the question,  the students turn to find the answer.  While they are doing this their teammates can help by saying the answers, but they must stay in their seats.  It gets heated quickly.


Congo Line Review - Have students create a question(s) and answer(s) to what they think might be on the test.  Have students stand in two line facing each other.  They then take turns asking and answering questions.  Once this is done, one student at the end shimmies (yes they must dance with the provided music) to the end of their line down the center, and the rest of their line shifts down.  The other line stands still and greets their new partner, and the question and answering continues.  

When reviewing making it student centered, and questions being student created will give you greater success.  Many of these will give you an idea of how students are prepared for the upcoming exams.  Be sure to stop and take the time to go over and adjust your teaching when you see spots that need additional assistance.  Any other ideas you would suggest?  Any favorites that your students repeatedly request?

Saturday, November 28, 2015

Besides Worksheets for the iPads

Many times when teachers are trying to include more technology into their classroom, they will substitute what they know with a technology device.  This is know as Substitution, within the SAMR model of tech integration.  There is nothing wrong with staying at this level, but Substitution is the same as asking Knowledge based questions from Bloom’s.  Just as we expect our students to comprehend at a higher level, we should model that higher level.  Here are my suggestions to raise that level and produce higher order thinking from your students.

Knowledge Retention and Recall

Quizlet - using this webpage as a base tool create vocabulary list with term definitions, and images for students to study. Then let them use their iPad apps to study using the multiple versions of study tools.  The study tools give full access to multiple parts of their thinking including basic flash card review, spelling, and game-based review. Then let students complete on the own the matching game section to see who could get the fastest time. Let them submit these times as the actual grade. Give them a set standard that they have to be to get a base grade and then break down the times the coordinate with other letter grades. This will help drive students engagement by allowing them to decide how high they want to raise their grades by by only playing a game.

Padlet - Gather questions that are higher order thinking from a worksheet that you would have given them, and let them submit their answers on a Padlet board. Then I have the boards that can then be saved as a PDF and share on a class website.  It be a good review activity for those that were gone or it just need time to look back on it. Padlet is device agnostic so that even if it's not on iPad, it could be access on any web browser. Also you can use tablet as a brainstorming tool. Use it as a categorization tool, or a way to get students talk together to where they can share and collaborate on how best to answer a question.

Word clouds - Have students create a word cloud of the vocabulary terms that are important to the lesson. Then have students write out an explanation of the Word Cloud created.  The ABCya Cloud Generator is a pretty solid free app on the iPad for word clouds. The word cloud can then be saved and shared on with the teacher or attached as an image to the explanation below.

Quizzes and Assessments

Google Forms - I could include this tool in any of these locations, where I found a lot of useless was by making quick quizzes for assessments. Using a multitude of different question types you can make individualized assessments every student in your class by using the “Goto Page Based On Answer Choice” option. Also you can use Add Ons like Super Quiz or Flubaroo to automate grading, and return to the students the email for further review.

Kahoot, Quizizz, or Quizzle - All of these are tools that can be used as a game based quiz for your students. All the tools are able to convert the results into a spreadsheet that spreadsheet can then be used as a way to track progress. I made my students use their real names when sign in to these programs as an easy way to track their progress. To lower the fear of failure I would give them the base score, and then give them additional points based on correct responses. The correct responses added to a total score to a passing grade but just participating will give him at least a 50.

QR Code Scavenger Hunt - Who says quizzes have to be when the students sit still and answer questions? Create a QR scavenger hunt by placing multiple choice question around the room. Each ABC or D answer has a specified QR code. The correct QR code will take the student to the next question on the scavenger hunt. This is a great way to get your students up and active. My students always seemed to respond better to answer a whole list of questions if they were up moving around, instead of being stationary on a worksheet. Here’s an example of one I made for steps of mitosis.

Those are just some ways that you can use mobile devices in your classroom. I find the easiest way to change what you used to do, to what you can do is add motion and activity into your plans. What are some ways you use mobile devices in your classroom? How do students respond?